Hi! First of all, I believe "face melt" should be be "pinball wizard" in the lvl 7 not recommended section. Having two tanks allows you to build more aggressively, since in theory, damage will be split between E.T.C. Something i might add its that i dont agree with people saying he was nerfed, i think he is still a good warrior, they just removed the absurd early damage, and cmon if you like rock this one will left you with a really good taste in youre mouth Yeah the extended q should only be picked if the enemy team back line is squishy and you want to be really bad to them, like saying the quote from spiderman when he enters the cage "youre going nowhere i got you for 3 minutes", so you can punish the back line, this is better with a 2 tank strategy, usually tyrael or anub at youre side so they have more thing to worry about that just you but the problem is that, like youve said, youre toooooooooo wayyyyyyy predictable in ETC with whatever ultimate you pick, but damn i love getting a mosh pit and i bet a lot of people like that too. You have pretty much underlined the reasons why I avoid picking it myself. This will allow you to wait out a dangerous situation while important Ability is not available.The extended Q range exchanges survivability for a bit of initiation potential. In addition, while the player is inside the Bunker, his cooldowns keep progressing. However, this is a great way to avoid dangerous enemy skills, remove debuffs and damage-over-time effects. While you are inside, it is impossible to attack or use skills. It allows you to deploy Bunker, into which Blaze and his allies can enter and exit at will. A good guarantee of hitting enemies during a charge will be the Oil Spill spilled under them.īunker Drop is a very specific defensive skill. Great skill for initiating and keeping enemies within Combustion range. Jet Propulsion ignores non-Heroic mobs (such as Minions) in its path. It is extremely important to understand exactly when to set fire to these puddles, because sometimes Slow is much more important than extra damage. In this case, enemies will take damage, and Blaze will be able to restore health if standing in Ignited Oil Spills. This skill has two phases – the first is just spilling oil, which slows down the enemy, and the second phase occurs if they are set on fire using the Flame Stream. In addition, this skill also ignites your slicks of oil from Oil Spill. This also applies to the cooldown reduction on Pyromania – each stream’s hit counts. He is also a rather unusual skill shot, because each stream deals identical damage, so if you hit an enemy Hero with two at the same time, he will take double damage. After that, you will have the build from the current cheat sheet marked with hearts.įlame Stream has a fairly short cooldown and mana cost. *Select a hero, open talents, click on options near build variations and click paste build to enter the code into HOTS directly. Talent Build Cheat Sheet Copy build code* Each Hero hit by Flame Stream reduces Pyromania’s cooldown by 5 seconds. Gain 40 Armor and deal 40 damage to nearby enemies every 0.5 seconds for 4 seconds. Blaze’s Movement Speed is reduced by 40% while Channeling. Combustion’s Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds. Upon ending, Slow nearby enemies by 60% and deal 55 damage to them every 0.5 seconds. Bunkers last 10 seconds, or until destroyed.Ĭhannel for up to 2.6 seconds. Exiting the Bunker grants 25 Armor for 2 seconds. While in the Bunker, occupants gain access to Flamethrower, dealing 170 damage to enemies in a line. Blaze and his allies can enter and exit the Bunker at will. Colliding with an enemy Hero deals 52 damage to all nearby enemy Heroes and Stuns them for 1.25 seconds.Īfter 0.5 seconds, deploy and enter a Bunker with 1435 Health. Stores up to 2 charges.Īfter 0.375 seconds, charge forward. Additionally, Blaze is healed for 49 Health every 0.3 seconds while standing in Ignited Oil Spills. Ignited Oil Spills no longer Slow enemies, but instead deal 16 damage to them every 0.3 seconds. Oil Spills are Ignited for 2.5 seconds when hit by Flame Stream. Vector Targeting Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 50%. Flame Stream Ignites Oil Spills it comes in contact with. At the same time, do not forget about his damage – he is able to burn everything around very quickly! Blaze – Veteran Firebatįire two streams that deal 83 damage to enemies hit. His puddles of oil, which he turns into walls of fire, give opponents no room to manoeuvre, slowing down and applying debuffs. He is not only capable of initiating combat but also taking control of the battlefield. Its main advantages are quite good AoE damage, while it does an excellent job of being a Tank in a team. Blaze is a ranged Tank Hero from the StarCraft universe.
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